
It brings to mind the possibility of tramping into a village exhausted from a fight, soaked in gore and rust, only to have the villagers panic and poke you with pitchforks. It is also possible some characters will attack you simply based on how you look. If you wear the correct sets of armour and "are convincing enough" you can also fool NPCs into thinking you are one of their own, sneaking into bandit camps in their "uniform" or getting more information out of a beggar by donning rags. "If you are too dirty, you will have troubles in the city or while you are shopping and people will not talk to you," says Viktor Bocan, lead designer. Weakened, dirty or bloodied armour will make you less effective and even sully your reputation. Since Warhorse Studios are going for realism, the armour will also fall apart. While most games of its ilk would be satisfied with offering helmets, chest plates, boots and gloves, here there will be four layers of armour, with a grand total of 16 slots for all the wearable bits, including a coif, which is something I just had to look up. The folks behind Kingdom Come: Deliverance, the medieval RPG that is replacing magic, goblins and fantasy with realistic combat and rotting food, have released a development diary showing off the armour system while playing dress-up. This is a grown man being kicked in the chest while wearing a full suit of armour.
